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Concept-Art-House

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Find out how is it like to work for Concept Art House from the horse's mouth. Austin Hsu whose artwork was featured in Spectrum 16 was interviewd about his experience working with CAH. Check it out!

To read this interview in a newsletter format with all the amazing artwork Austin did for MTG and WOW please go to us5.campaign-archive1.com/?u=3…

About Austin Hsu:

He was featured in the Spectrum 16 Illustration in 2010. He started his career at Massive Black before joining Concept Art House (CAH) in 2006. During his previous employment with CAH, Austin worked on Magic: The Gathering and World of Warcraft.

1. How would you describe your previous experience working for Concept Art House (CAH)?

Austin: The working experience I gained from CAH a couple of years ago set the foundation of my career as an artist. I acquired most of the essential art skill sets to be a successful artist from CAH. I regard CAH as my vocational alma mater.

2. How do you feel about the current CAH in comparison to couple years ago?

Austin: Compared to the CAH of a couple of years ago, the current CAH is full of fresh faces and new blood. I am especially excited about Jenny's return to the CAH family as our General Manager. It reminds me of the good old days. Jenny's leadership is one of the major contributing factors for my return to CAH.

3. What plans do you have as our Art Director? What do you want to achieve?

Austin: My first priority as Art Director is to improve the skill sets of our junior artists. They are very enthusiastic to learn and polish their skills. I will identify and categorize the weaknesses of our artists. Afterwards, I will target their problems and start training our artists. My goal is to use as little time as possible to get our artists to a level where they are skillful enough to work on AAA titles.

4. What do you want to say to our team members?

Austin: I personally consider it an honor to be working on the CAH team. I am a strong believer in our company and its potential. My five-year run with the company is the manifestation of my belief. Our opportunity to work in CAH is way beyond than just a paying job and catered meals. The work we do every day trains us and allows us to better ourselves as artists. This is especially true for junior artists.

5. What is your plan as an artist?

Austin: I can see myself continue to be an artist. More specifically, I want to actively participate in game development. My interest in game production originates from my involvement in a studio called Coconut Island last year. The studio launched a game called Mister Frog. The game did terribly, however it sparked my interest in pursuing more know-how in game development.  

6. What does doing art mean to you?

Austin: The act of doing art gives me confidence, direction for my life, and of course a livelihood. I see the world through the lens of art creation.  I perceive and experience the world with my artist mindset. When I am in the process of art creation, I feel like I am in a different dimension in which my creativity can run wildly.

7. What do you want to say to James, our CEO?

Austin: James was my first employer. He and I are more than just employer and employee.  I always consider him as my big brother. He takes time to listen to me and gives me his advice on the questions and problems I have. I am very grateful for what he has done for me both professionally and personally. Now CAH is much bigger in size which is a result of incredible team work, leadership, and vision. I want to say: Great job James, my brother!

Copyright © 2013 Concept Art House, All rights reserved.
In Touch With CAH
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Congratulations to SpellGun Studios! Legacy of a Thousand Suns Mobile lands on the "What's Hot Chart" for Role Playing in the Apple App Store! Way to go  

Check out this hot app and our art at itunes.apple.com/us/app/legacy…
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Legacy of a Thousand Suns (LoTS) turns two and a half years old April 2013. Since LoTS' Facebook launch in November 2010, there have been over eight million plays! (armorgames.com/legacy-of-a-tho…) Congratulations to our partner--5th Planet Games and our team! The seamless partnership between 5th Planet and CAH is one of the contributing factors to keeping LoTS popular and engaging for two and a half years and counting!

LoTS Mobile is now available. Check it out atitunes.apple.com/us/app/legacy…
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Reign of Dragons by our partner, Drecom, topped the Apple Store top 10 grossing game chart. Congratulations to Drecom! Art work will be posted separately.

Check out the game and our work at itunes.apple.com/us/app/reign-…

Additionally, let's take this opportunity to congratulate our Shanghai 2D art team led by art director, Ken Zhou, for the effort and hard work they contributed towards this game. Way to go!
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Teemo

1 min read
As a proud partner of Riot Games, Concept Art House is pleased to share the work we did for League of Legends (LOL). Today, I want to share with you - Panda Teemo. Art work will be posted separately.

Teemo is one of the champions in LOL. He is usually charming, warm, and kind until the minute combat exercises begins and he becomes deadly serious, and highly efficient. (LOL Wiki)  He is a short guy with a blow gun who also plants mushrooms in the forest as part of his attack. It is reported that Teemo gets killed 75 times per second!

Below is a link to a Teemo video in which fans talk about why they love or hate Teemo. Our art is featured in there too!
www.nbcnews.com/video/in-game/…

Let us know how you like/ hate Teemo!
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Featured

Interview with Austin Hsu, A Spectrum 16 Artist by Concept-Art-House, journal

Legacy of A Thousand Suns on What's Hot Chart by Concept-Art-House, journal

Happy Birthday to Legacy of a Thousand Suns by Concept-Art-House, journal

Reign of Dragons Continues to be Top Grossing by Concept-Art-House, journal

Teemo by Concept-Art-House, journal